Kalson Kalu Kalson Kalu

vineboard.
vineboard.
vineboard.
vineboard.
vineboard.
vineboard.
vineboard.
vineboard.
Spreading humor through Sound.

Introducing a collection of funny sounds that live up to the moment inspiring us to laugh.

overview.
Vine was just beginning to spin the tires on their product when I started this project. I worked to push their color and pattern explorations further and explored brand as a way to double down on approachability. Vineboard is the mobile app connecting people to short quality entertainment.
sERVICES.
App Development  + User Research + UI/UX Design + Brand Strategy + Brand Identity + Digital Strategy + Website Design + Art Direction

Spreading humor through sound

ENTERTAINMENT + Application,
TECHNOLOGY + SOFTWARE
Challenge.

Vine was the legendary app which gave more fuel to the social media crazy, but why did it fail after a few years of dominance. I credit it to problem in these: readability, customizability, and findability. Of course they were other issue as well, but I decided to focus purely on the application.

Approach.

After weeks of research, I decided to make an app that redefined their brand, evolved it, and had a more unique personality. To design a concept that spoke to people through enjoyment while reaching masses and not being limited by the "Short-Form Content" phenomena the original created.

project goals.
Synthesize user research into user experience assets.
Figuring out the audience, market, and challenges.
Study & improve interactions of users with content.
Gamification of elements to support a playful nature.
Build prototype while referencing research, data and user needs.
Create a visually appealing platform for all new users.

UX Strategy.

Gathering information about application goals, limitations, potential users, and resources was done for the project introduction. I dove deep into user research, collected data from other mobile applications and did some market research which was based on the project goals.

01
Competitive Analysis.

I first looked into the market to examine what similar apps can help users and non-users communicate with each other to make more informed decisions for a proper strategy. While user research was conducted on the least and most preferred functions as well as the prioritization of others to identify the audience interest.

02
User Interviews.
audience.
24 people
duration.
3 hours
In the form of a questionnaire, in order to have an idea about the targeted demographic. A series of questions were produced. The questionaire covered basic questions such as influences and their Vine choices, such as how many Vines have they listened to and how long did they use Vine.
Sheila wright
Creative
Age: 17
armin yemir
Project Manager
Age: 31
Natasha hill
Business Owner
Age: 24
03
User Personas.

For a better guide on the design and to engage with the users, I further synthesized the interview results and came up with the following personas. To target representations profile, but also so I can found out the list of needs the product can satisfy and what problems it will solve.

User Personas.

For a better guide on our design and to engage with the users, I further synthesized the interview results and came up with the following personas.

Sheila wright
Creative individual that is open to different genres. Loves hearing new sounds daily to meet her playful needs.
Goals.
Find an easy and simple method to deliver the sounds.
To add new sounds weekly.
Fustrations.
Can't tell accurately when a vine sound ends.
Does not want to miss any updates.
armin yemir
Throughout his 5 years as project manager, Armin is confident about laughing anytime and keeping up with the lastest fads.
Goals.
Want's to discover new sounds.
Loves to laugh anytime at any moment during the day.
Fustrations.
Doesn't like soundboards with very limited sounds.
Get a true product that he can enjoy with friends or by himself.
Natasha hill
Young business owner dealing with a busy work life. She loves her work, but sometimes a quick break is all she needs to refuel.
Goals.
Wants the sounds catered to her based on what she listens to.
A convenient way to favorite or organize sounds.
Fustrations.
Confused about what she wants to listen to.
Lack of an easy system to navigate through the app.
Sheila wright, 17
armin yemir, 31
Natasha hill, 24
04
User Flow.

A user flow was created to allow a look into the flow of the application based on the user's primary goal. The focus here is on the user interactions within the architect, so the scope of the project can be defined.

Production +
Art Direction.

The goal was to produce a fun, direct, and simple user experience. To fully immerse the viewer in fun with simplicity, I designed a minimal user interface that is easy to navigate. This design allows the colors of Vine to shine through and serve as a subtle compliment to the vivid sounds from each element.

01
The Outcome.

Creating and testing ideas within many wireframes helped laid out down the structure of the app and laid the base for the final design. A design that creates visual architectural depth, while still being recognisable by human eyes as structural and simple.

02
User Interviews.
In the form of a questionnaire, in order to have an idea about the targeted demographic. A series of questions were produced. The questionaire covered basic questions such as influences and their Vine choices, such as how many Vines have they listened to and how long did they use Vine.
Live up to
the moment
seagreen
Hex - #419370
RGB - 65 147 112
Dark Orchid
Hex - #AE44A8
RGB - 174 68 168
royal blue
Hex - #406ADD
RGB - 64 106 221
dark tomato
Hex - #DE4350
RGB - 222 67 80
med Seagreen
Hex - #57B54E
RGB - 87 181 78
Golden rod
Hex - #F19F33
RGB - 241 159 51
med aqua
Hex - #55C4B2
RGB - 85 196 178
cornflower blue
Hex - #5C9DEC
RGB - 92 157 236
bright tomato
Hex - #E95F3B
RGB - 233 95 59
dark khaki
Hex - #C2C442
RGB - 194 196 66
royal blue
Hex - #6357BF
RGB - 99 87 191

Laughter is the Key.

Utilizing vibrant rainbow colors and smooth transitions to convey an authentic look. Each visual aspect was created to appeal to all ages. Vineboard's logo, colors, and design were simplified to reflect it's straightforward, streamlined process.

Fun at its Finest.

Play, favorite, shuffle, and repeating sounds with animations can be seen throughout combined with personalization is to keep a smooth delightful user experience.

Reach and grow your smile.

You can explore a whole new way to laugh. I organized the simple experience to help users have fun, get inspired by popular catchphrases, and explore the connection that links users with trends in a way that benefits both sides.

Next Project
Identity